Partner im RedaktionsNetzwerk Deutschland
PodcastsFreizeitDesigner Notes

Designer Notes

Idle Thumbs
Designer Notes
Neueste Episode

Verfügbare Folgen

5 von 86
  • Designer Notes 86: Anton Strenger
    In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.
    --------  
    3:06:23
  • Designer Notes 85: Zach Barth - Part 2
    In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.
    --------  
    2:30:32
  • Designer Notes 84: Zach Barth - Part 1
    In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.
    --------  
    2:39:32
  • Designer Notes 83: Mitch Lasky - Part 2
    In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023.
    --------  
    1:54:05
  • Designer Notes 82: Mitch Lasky - Part 1
    In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023.
    --------  
    1:53:26

Weitere Freizeit Podcasts

Über Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
Podcast-Website

Hören Sie Designer Notes, Stay Forever - Retrogames & Technik und viele andere Podcasts aus aller Welt mit der radio.de-App

Hol dir die kostenlose radio.de App

  • Sender und Podcasts favorisieren
  • Streamen via Wifi oder Bluetooth
  • Unterstützt Carplay & Android Auto
  • viele weitere App Funktionen

Designer Notes: Zugehörige Podcasts

  • Podcast Twin Peaks Rewatch
    Twin Peaks Rewatch
    TV und Film
Rechtliches
Social
v7.15.0 | © 2007-2025 radio.de GmbH
Generated: 4/16/2025 - 3:56:38 AM